Ledgerbound Battle Maps
Named boards from launch hotfixes — not a leaked chapter list, a map of what actually broke.
OmniMegaSuperCorp has not published a tourist brochure for Eldarra. What it has published, in numbered Steam news, are the maps that froze, pathfinded into a crash, or stole an item. This page is the location index for those named boards so you can match a bug report, a Reset Battle, or a leftover stamp to a place. It is not a spoiler dungeon crawl. For the campaign loop see Campaign. For the three-stamp grade see Certificates of Mastery.
We will not invent rooms the studio has not named. If a later chapter page needs a fake hallway, it will not live at this URL.
How to use this list
Play the live preview. Write the map name Steam shows. Then come here if:
- A hotfix listed that name.
- You need to know whether Reset Battle is the escape hatch.
- You are deciding whether a replay is worth a Resterlude hour.
After Patch #3 (August 18, 2026), marked tiles are brighter and unmarked tiles are dimmer. Read highlights on the current client, not on a screenshot from August 13.
Emberworks
Patch #1 fixed movement on the bottom half of Emberworks. If your save still wedged after that depot, the studio’s sanitation note was Reset Battle from title-screen settings, then verify files. Treat the bottom half as a launch-week trap, not as a current design. Pair the map with A.R.T.E. — compact industrial grids punish a wrong triangle more than they punish missing a fifth body.
If you still cannot walk the lower tiles after Patch 3, you are either on an old depot or you need a BuildID report in Discord. Details: Saves.
Landfill — Flaming Out
Patch 1 named the Landfill fight with wounded casters (Flaming Out): reload and rethink were blocked. That is the map to remember if a reviewer’s “I could not rewind” story matches a dump, not a palace. Rethink Turn itself got a Patch 3 pass — the button could fail to be interactable when it should have been. The studio is “glad we rethought this.” If rethink dies again, Reset Battle is still the last resort, not a chapter select.
Wounded casters plus Fire-adjacent naming is a reminder to bring Water coverage. Do not invent the exact stamp text.
Elderhold
Elderhold shows up three times in launch news, which is why it deserves a heading:
- Patch 1 — trouble after Consume Rift.
- Patch 2 known issue (later addressed in spirit by Patch 3’s mimic fix) — Sylvie’s Flamesplosion could softlock enemies that change elements when hit.
- Patch 3 — enemies attempting to mimic the Light element could bug. “The Heavy element remains unmimicable.” Pathfinding freezes that crashed the game also got maps, in the studio’s joke: enemies were given maps.
Elderhold is a Vacari neighborhood in tone even when the proper noun is a hold, not a god. Bring the triangle, not a single color. If you load into a fight you were not supposed to be in — Patch 3 listed players facing the final boss before they were emotionally ready — close the client, verify, Reset Battle, and do not treat that hearing as canon progress.
Collector’s Estate and Collector’s dungeon
Collector’s Estate resterludes could end after talking to Joy (and increase joy). Patch 2 fixed that. Patch 3 applied a potential fix to a soft lock during Jazz’s chat in the Collector’s dungeon. Please tell the studio if the fix does not realize its full potential — their words.
The Collector also got the last laugh: Celestrine’s Crown failed to show in inventory. Patch 3 claims that file is closed. If the crown is still missing, you are in the known-issue era or a cloud copy from before the 18th. Do not rebuild liabilities all night hunting a hat the depot already restored.
Estate evenings still cost the hour. Onboarding Joy before you flirt is still the rule on How to Romance.
Named battles that are not towns
Steam news also named fights that behave like locations in a bug report:
- Double Homicide — third star (protect four Onx) still bugged after Patch 3. Skip the Certificate; take the story win. Certificates.
- The Woo-Woo Crew — Patch 2 listed a softlock if Pallas used Freeze on pirate captains (and on the replay). Confirm on your build; do not freeze a captain “to see.”
- Super Trio Super Sucks resterlude — Patch 2 removed a placeholder Hat Rack conversation. Further updates pending.
- Teeny Tiny Terror resterlude — rarely, talking to Jazz froze. Patch 3’s Jazz-in-dungeon work does not automatically prove this camp beat is clean.
After you beat the game
Patch 3’s known-issues list is the spoiler-light ending note we will print: when you beat the game you currently get a beautiful view of the title screen. With no buttons. Beautiful views should still have buttons. If you finished the claim and cannot quit to a menu, that is a logged issue, not your save rotting in silence. There is still no quit to main menu as a supported flow — the original intent, the studio joked, was no ability to quit at all.
Related
- Prologue — first hours before these names appear.
- Battle Setup — Lunar Rifts still unselectable at deploy.
- Patch Notes — full August 13–18 table.
- Official Links — where to file a map name plus BuildID.
Frequently Asked Questions
Quick answers for Ledgerbound players.
Does Ledgerbound have a full map wiki?
Not a tourist atlas. This page indexes boards named in Patch 1–3 notes so you can match freezes, Reset Battle, and leftover stamps.
What was wrong with Emberworks?
Patch 1 fixed movement on the bottom half of the Emberworks battle. If it still wedges, use Reset Battle and verify files.
Is Celestrine’s Crown missable?
Patch 3 fixed a bug that hid it after the Collector’s last laugh. If your file predates August 18, verify the depot before you replay the estate.
What happens when I finish the game?
Patch 3 lists a title screen with no buttons after a credits view. Quit-to-menu is still a known gap. Report the BuildID if you are stuck.